JoJavaScript App Framework

About

jo is a lightweight JavaScript framework designed for HTML5 apps.

jo does

jo doesn't

Author

Dave Balmer: davebalmer.wordpress.com, follow @balmer on Twitter, or email dbalmerjr@gmail.com

Downloads

Available from GitHub as a git repo or a zip file.

Philosophy

If you want to jam an existing web page into an application framework, jo probably isn't for you. jo is designed to create applications. While it will play nicely with a mixture of new and old web development techniques, it uses HTML5 as a development stack and does not require direct DOM manipulation.

Application Stack

JavaScript Application
joPhoneGap (optional)
joViewjoEventjoDataSource
CSS3CanvasDOMEventsXHRSQLiteDevice OS

Documentation

All documentation for the framework is based on Markdown and provides a simple, natural and flexible way to document the code. This simple set of perl scripts has become its own tool called joDoc.

Currently joDoc is included with jo, but in the future it will have its own codebase.


Building

jo is a JavaScript framework for HTML5 capable browsers and devices. It's pretty easy to build on your own, but it does have a few build requirements to do so.

Mac OSX, Linux & BSD

cd jo
make -B

If you do not have make installed, you may want to install and update your copy of XCode which is freely available form Apple. The -B is required, because we want to force make to build everything without checking dependancies.

Note: the Makefiles will be getting smarter very soon.

Windows

You should install cygwin, which gives you a pretty full unix-like environment to develop in. Note that you'll have to download make and perl as well if you want the whole enchilada.

If you're not up for building the library yourself, there's nothing wrong with downloading the latest stable release, all built and ready to plug in from: joApp.com

Directory Map

Important files in the directory tree are:


License

Copyright 2010 Dave Balmer, Jr. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY DAVE BALMER, JR. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL DAVE BALMER, JR. OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of Dave Balmer, Jr.


Quick Start

index.html

The complete jo library is small, so in most cases you'll just want to pull it all in, like this:

<html>
<head>
    <link rel="stylesheet" type="text/css" href="css/aluminum/aluminum.css">
</head>
<body>

<!-- any static page content goes here -->

<script src="js/jo_min.js"></script>

<!-- any application JavaScript files go here -->

</body>
</html>

If you're using jo to create all the UI for your application, you won't need any content or tags in your index.html file.

Since the framework is highly dependent on CSS, your mileage may vary across platforms. In particular, Internet Explorer before 9 will have limited eye candy and no animated transitions.

Since jo is geared for HTML5 applications, I recommend you test your apps with Safari, Chrome, FireFox or Opera (in that order or preference).

hello.js

jo has some initialization which should only be done when your browser is ready to have its DOM fiddled with, so you may want to wrap your code in a function that's called when your page loads, or your device signals that your app is ready to go.

The simplest UI would be something like:

jo.load();
joAlert("Hello!");

Something more interesting would look like:

jo.load();

// setup a stack and a sample card
var stack = new joStack();
var okbutton = new joButton("OK");

// set a responder to the OK button
okbutton.selectEvent.subscribe(function() {
    stack.hide();
});

// create our card
var card = new joCard([
    new joTitle("Hello"),
    new joCaption("Hello World!"),
    new joFiller([
        okbutton
    ])
]);

// put the card on our view stack
stack.push(card);

Of course, it is recommended you use more robust OOP coding patterns to make a proper application. While there's nothing illegal about putting everything in global space in a single JavaScript file, but if you're looking to build something big or more easy to maintain, I recommend you check out "JavaScript: the Good Parts" by Doug Crockford (O'Reilly Press).

Class Hierarchy

The following is a class hierarchy for the framework, organized by general function.

User Interface

Data

Events

Processing

Utility

Debugging

Application

Class Patterns

Instead of a complex set of pseudo-class methods, jo uses a few simple coding patterns: singleton, base class, subclass, and module. All of these are found in modern JavaScript implementations. A good reference to have while developing your app is JavaScript: The Good Parts by Douglas Crockford (O'Reilly Press)

Singleton

The pattern for creating a singleton is really just an object literal. For example:

MyApp = {
    init: function() {
        // some sort of initialization code goes here
    },

    mymethod: function() {
        // some custom method
    },

    // properties can also be declared inline
    myproperty: true
};

Base Class

Prototypal inheritance does well with "fat" base classes which do most everything you anticipate a subclass would want. This type of inheritance benefits greatly from shallow/wide prototypes for a number of reasons. A base class looks something like:

MyClass = function(x) {
    // constructor
    this.x = x;
};
MyClass.prototype = {
    mymethod: function() {
        // some method
    },

    myothermethod: function() {
        // another method
    }
};

Subclass

Strictly speaking, JavaScript doesn't have classes and subclasses. But it does know how to make copies of an object, and keeps track of "inheritance" through its prototype chain. A subclass in jo looks something like this:

MySubclass = function(x, y) {
    //constructor
    this.y = y;

    // call to our "superclass" constructor
    MyClass.call(this, x);
};
MySubclass.extend(MyClass, {
    mynewmethod: function() {
        // this subclass has its own new method
    }
});

A couple things to note. jo augments the Function object in JavaScript to have an extend() method. This is just some syntactic sugar which makes it easier to extend an object, giving us a pseudo-subclass with syntax that's not too awkward. The advantage here is we're using JavaScript's natural object model behind the scenes. We're not creating any extra fluff, just automating the process somewhat.

Note that objects created using prototypal inheritance also get the benefit of using JavaScript's built-in instanceof operator which works up the prototype chain. For example:

// given this new subclass
var someobject = new MySubclass(1, 2);

// both of these tests are "true"
joLog(someobject instanceof MySubclass);
joLog(someobject instanceof MyClass);

You may also notice a "call to super" comment in our MySubclass constructor. This is a convenient coding pattern which makes it easier to create subclasses, with methods that augment the superclass' functionality. Like this:

MySubclass.extend(MyClass, {
    mynewmethod: function() {
        // this subclass has its own new method
    },

    mymethod: function() {
        this.x += 5;

        // call super's mymethod() with this object's context
        MyClass.prototype.mymethod.apply(this, arguments);
    }
});

It may look slightly odd at first, but this approach gives us more of the benefits of subclassing you'd find in other languages without having to step outside of JavaScript's natural object model.

Observer Pattern

jo uses a variant on this OOP pattern quite extensively for notifications between objects.

When you think about JavaScript, most of the interesting things that happen are asynchronous: XHR calls, loading scripts, accessing at database, making device-specific system calls; even user interactions are all asynchronous in nature.

Instead of trying to hide from this often complex-looking stuff, jo embraces it and provides a scheme to wrap all these different use cases in a consistent interface using joSubject.

PhoneGap

This excellent, lightweight mobile application library by Nitobi neutralizes device differences and provides a stable webkit application shell. jo is designed to work with PhoneGap out of the box, and it's highly recommended.

LawnChair

Another tool by Nitobi, LawnChair is a client-side storage solution which stores JSON objects (in SQLite or whatever the device supports). It looks promising, and the jo core has a special subclass of joDataSource called joLawn which folds Nitobi's library into the jo event model.

CSS Skinning

jo makes extensive use of CSS for its widgets. As a result, it's extremely easy to skin and adapt your user interface for different devices. The project will have a community-driven theme collection to help reduce development time by choosing a stylesheet that most closely matches your application (or device native controls).

HTML Tags

One feature jo exploits is the fact that modern browser engines treat unknown tags as -- tags. So instead of mucking up your application's DOM and CSS space with a horde of div tags with different CSS classes, it uses namespaced tags which are outside of your document's typical CSS name space (except body).

Special Tag Examples

<jodialog>
    <jofieldset>
        <joinput></joinput>
        <jobutton></jobutton>
    </jofieldset>
</jodialog>

One side benefit of this is that it is possible to load styled HTML content from another source and not have that content's CSS corrupt your application's user interface.

joDoc

joDoc is a plain text code documentation scheme for JavaScript. It was created out of frustration felt working with various documentation systems available.

Source code formatting

/**
    myClass
    =======

    This is my class. It rocks, and this is its _description_, which also
    rocks.

    Extends
    -------
    - someOtherClass

    Methods
    -------
    - setName(name)
      Where `name` is a `String`.

    Use
    ---
        // here is some sample code which shows how to use this class
        var x = new myClass(name);

    > Note: use of the `name` reserved word is probaly a bad idea.
*/

Comment placement

You can put your comments for your code either:

  1. in your source code (anywhere and in as many pieces as you want) denoted with /** ... */ multiline-comment blocks

  2. separate markdown (*.mdown) files, probably (tho not necessarily) named to match your JavaScript files

Can't get much more flexible than that.

Comparison

JavaScript is an extremely expressive language which is often difficult to describe in terms of meta data and fields. Often, important information that needs to be documented just doesn't fit into a neat, tidy spot.

jsdoc

jsdoc in its various incarnations and some of its spawn like yuidoc take the approach that "what is good for Java is good for JavaScript". All these flavors are based on javadoc formatting, and have been in use for some time.

Aside from the regimented markup being a bit odd to read (admit it, even Java developers don't love it), it suffers from an inflexibility with regard to all the coding patterns available with JavaScript. Basically, it fails due for the same reason that all JavaScript libraries which attempt to subvert JavaScript's natural object model fail. These solutions, while influential in the idea that some form consistent coding approach could help us make better code, are not in the spirit of embracing JavaScript.

Why then do so many developers continue to use a documentation tool which was born of the same well-meaning yet misguided logic of "let's pretend JavaScript is Java"?

Natural Docs

Excellent effort, but complex to set up and also tries to make a regimented system for documenting source code. It is extendable, but again, we have a documentation solution which is trying to force JavaScript into a more limited set of features.

Process

For those who want more insight into how the documentation is created:

for each markdown file in your project,
    convert to an HTML file

for each source file,
    produce a markdown file from all text between `/**` and `*/` comments
    convert the markdown file into an HTML file

for each HTML file,
    for each `h1` tag,
        add an `id` field based on the contents of the `h1` tag
        add contents to a `file.html#id` keyword index

for each HTML file,
    for each keyword in our index,
        intelligently wrap the keyword with an `a` tag
        that points to the `file.html#id` from our keyword index

produce an index:
    sort the keyword index
    save the keyword index as an HTML file
    save the keyword index as a JSON file

produce a table of contents:
    build sections based on directory names
    retain sorted directory order
    save as a JSON file
    save as a formatted HTML file

concat all html files into one document:
    structure:
        header
        table of contents
        contents from all html files, in order
        sorted keyword index
        footer
    convert all fixed paths to local references:
        (e.g. `filename.html#about` becomes simply `#about`)

This produces a bundle of files which can be used a couple of ways:

  1. A loose set of files which is used by the joDoc application (written using the jo library, of course)

  2. An alternative "single page" view of all the documentation (which some people really like)

  3. Your own collection of files with some other organization means (which is trivial to do with pre-rendered HTML and the JSON document structure).


jo

Singleton which the framework uses to store global infomation. It also is responsible for initializing the rest of the framework, detecting your environment, and notifying your application when jo is ready to use.

Methods

Events

Function

jo extends the Function object to add a few goodies which augment JavaScript in a farily non-intrusive way.

Methods

HTMLElement

This is a standard DOM element for JavaScript. Most of the jo views, continers and controls deal with these so your application doesn't need to.

Methods

Not a complete list by any means, but the useful ones for our purposes are:

Properties

jo uses these properties quite a bit:

joCache

A singleton which makes it easy to setup deferred object creation and cached results. This is a performance menchanism initially designed for UI views, but could be extended to handle data requests and other object types.

Methods

Use

Defining a view for on-demand use:

joCache.set("home", function() {
    return new joCard([
        new joTitle("Home"),
        new joMenu([
            "Top Stories",
            "Latest News",
            "Old News",
            "No News"
        ])
    ]);
});

Displaying a view later:

mystack.push(joCache.get("home"));

// the first call to get() will instantiate
// the view, subsequent calls will return the
// view that was created the first time

joChain

Class which strings asyncronous calls together.

In serious need of rework; doesn't meet original goal of sequencing these calls. This class might also become deprecated.

Methods

joClipboard

Singleton which abstracts the system clipboard. Note that this is a platform dependant interface. By default, the class will simply store the contents in a special joPreference named "joClipboardData" to provide clipboard capabilities within your app.

Even if you think you're just going to use the default behavior, it is recommended that you never manipulate the "joClipboardData" preference directly.

Methods

joDOM

Singleton with utility methods for manipulating DOM elements.

Methods

joEvent

Singleton with DOM event model utility methods. Ideally, application-level code shouldn't have to use this, but library code does.

Methods

joLog

Wrapper for console.log() (or whatever device-specific logging you have). Also could be extended to send log information to a RESTful service as well, handy for devices which don't have decent logging abilities.

Use

It's an all-in-one utility that's smart enough to ferret out whatever you throw at it and display it in the console.

joLog("x=", x, "listdata=", listdata);

Basically, fill it up with strings, variables, objects, arrays and the function will produce a string version of each argument (where appropriate; browser debuggers tend to display objects nicely) in the same console line. Simple, effective, easy to use.

joSubject

Class for custom events using the Observer Pattern. This is designed to be used inside a subject to create events observers can subscribe to. Unlike the classic observer pattern, a subject can fire more than one event and when called, and each observer gets data from the subject. This is very similar to YUI 2.x event model.

Methods

Use

In the subject (or "publisher") object

// inside the Subject, we setup an event observers can subscribe to
this.changeEvent = new joSubject(this);

// to fire the event inside the Subject
this.changeEvent.fire(somedata);

In the observer (or "subscriber") object

// simple case, using Function.bind()
somesubject.changeEvent.subscribe(this.mymethod.bind());

// explicit context (this)
somesubject.changeEvent.subscribe(this.mymethod, this);

// optional data which gets passed with the event fires
somesubject.changeEvent.subscribe(this.mymethod, this, "hello");

This is a very flexible way to handle messages between objects. Each subject may have multiple events which any number of observer objects can subscribe to.

joYield

Utility function which calls a given method within a given context after n milliseconds with optional static data.

Use

joYield(Function, context, delay, data);

Note that delay defaults to 100ms if not specified, and data is optional.


joButton

Button control.

// simple invocation
var x = new joButton("Done");

// optionally pass in a CSS classname to style the button
var y = new joButton("Cancel", "cancelbutton");

// like other controls, you can pass in a joDataSource
// which could be useful, so why not
var z = new joButton(joPreference.bind("processname"));

Extends

Methods

joCaption

Basically, a paragraph of text.

Extends

joCard

Special container for card views, more of an application-level view.

Extends

Methods

joContainer

A view which is designed to contain other views and controls. Subclass to provide different layout types. A container can be used to intantiate an entire tree of controls at once, and is a very powerful UI component in jo.

Use

// plain container
var x = new joContainer(data);

// HTML or plain text
var y = new joContainer("Some HTML");

// HTMLElement
var w = new joContainer(joDOM.get("mydiv"));

// nested inline structure with text, HTML, joViews or HTMLElements
var z = new joContainer([
    new joTitle("Hello"),
    new joList([
        "Red",
        "Green",
        "Blue"
    ]),
    new joFieldset([
        "Name", new joInput(joPreference.bind("name")),
        "Phone", new joInput(joPreference.bind("phone"))
    ]),
    new joButton("Done")
]);

Extends

Events

Methods

joControl

Interactive, data-driven control class which may be bound to a joDataSource, can receive focus events, and can fire off important events which other objects can listen for and react to.

Extends

Events

Methods

CSS

div.control

joDivider

Simple visual divider.

Extends

joExpando

A compound UI element which allows the user to hide/show its contents. The first object passed in becomes the trigger control for the container, and the second becoms the container which expands and contracts. This action is controlled in the CSS by the presence of the "open" class.

Use

var x = new joExpando([
    new joSection("Options"),
    new joContainer([
        new joLabel("Label"),
        new joInput("sample field")
    ]
]);

Extends

Methods

Events

joFocus

Singleton which manages global input and event focus among joControl objects.

Methods

joFooter

Attempt to make a filler object which pushed subsequent joView objects further down in the container if possible (to attach its contents to the bottom of a card, for eaxmple).

This behavior requires a working box model to attach properly to the bottom of your container view.

Extends

joGesture

Experimental global gesture handler (keyboard, dpad, back, home, flick?). This needs a lot more fleshing out, so it's not ready for general concumption.

joGroup

Group of controls, purely visual.

Extends

joHTML

A simple HTML content control. One interesting feature is it intercepts all <a> tag interactions and fires off a selectEvent with the contents of the tag's href property.

This is a relatively lightweight approach to displaying arbitrary HTML data inside your app, but it is not recommended you allow external JavaScript inside the HTML chunk in question.

Also keep in mind that your app document already has <html>, <head> and <body> tags. When you use the setData() method on this view, make sure you don't use any of these tags to avoid weird issues.

In a future version, it is feasible to load in stylesheets references in the HTML document's <head> section. For now, that entire can of worms will be avoided, and it's left up to you, the developer, to load in any required CSS files using joDOM.loadCSS().

Extends

Use

// simple html string
var x = new joHTML("<h1>Hello World!</h1><p>Sup?</p>");

// use a joDataSource like a file loader
var y = new joHTML(new joFileSource("sample.html"));

joInput

Single-line text input control. When you instantiate or use setData(), you can either pass in an initial value or a reference to a joDataSource object which it, like other joControl instances, will bind to.

Use

// simple value, simple field
var x = new joInput(a);

// attach the value to a preference
var y = new joInput(joPreference.bind("username"));

// attach input control to a custom joDataSource
var username = new joDataSource("bob");
var z = new joInput(username);

Extends

Methods

joLabel

Label view, purely a visual presentation. Usually placed in front of input fields and other controls.

Extends

joList

A widget class which expects an array of any data type and renders the array as a list. The list control handles DOM interactions with only a single touch event to determine which item was selected.

Extends

Events

Methods

joMenu

Simple menu class with optional icons.

Extends

Methods

Use

// simple inline menu; you can always setup the menu items (or change
// them) but using the `setData()` method, same as any joView
var menu = new joMenu([
    { title: "About" },
    { title: "Frequently Asked Questions", id: "faq" },
    { title: "Visit our website", id: "visit", icon: "images/web" }
]);

// simple inline function event handler
menu.selectEvent.subscribe(function(id) {
    switch (id) {
    case "0":
        // the "About" line; if no id, the index of the menu item is used
        stack.push(aboutCard);
        break;
    case "faq":
        stack.push(faqCard);
        break;
    case "visit":
        stack.push(visitCard);
        break;
    }
});

Advanced Use

This could actually be called "more consistent and simple" use. If your menus are static, you could always setup an id-based dispatch delegate which pushes the appropriate card based on the menu id selected.

You could use the id in conjunction with view keys you create with joCache. The handler would then something like:

menu.selectEvent.subscribe(function(id) {
    mystack.push(joCache.get(id));
});

joPasswordInput

Secret data input field (e.g. displays ****** instead of secret).

Extends

Note that this requires CSS3 which is known not to be currently supported in Opera or Internet Explorer.

joScroller

A scroller container.

Extends

Methods

CSS

Not ready for use; going through a re-write.

joSound

Play preloaded sound effects using the HTML5 Audio object. This module could be wildly different for various platforms. Be warned.

Methods

Events

joStack

A UI container which keeps an array of views which can be pushed and popped.

The DOM elements for a given view are removed from the DOM tree when popped so we keep the render tree clean.

Extends

Methods

Events

Notes

Should set classNames to new/old views to allow for CSS transitions to be set (swiping in/out, cross fading, etc). Currently, it does none of this.

Also, some weirdness with the new forward() and back() methods in conjuction with push() -- need to work on that, or just have your app rigged to pop() on back to keep the nesting simple.

joTabBar

Tab bar widget.

Extends

Model

Data is expected to be an array of { data: "", label: ""} objects, in the display order for the bar.

joTitle

Title view, purely a visual presentation.

Extends

joView

Base class for all other views, containers, controls and other visual doo-dads.

Use

var x = new joView(data);

Where data is either a text or HTML string, an HTMLElement, or any joView object or subclass.

Methods


joDatabase

Wrapper class for WebKit database.

Methods

joDataSource

Wraps data acquisition in an event-driven class. Objects can subscribe to the changeEvent to update their own data.

This base class can be used as-is as a data dispatcher, but is designed to be extended to handle asyncronous file or SQL queries.

Methods

Events

joPreference

A singleton used for storing and retrieving preferences. Meant to be augmented with persistent storage methods for set() and get().

This is a work in progress, and totally subject to change. Binding persistent storage to GUI controls in a way that doesn't require goofy syntax is tricky.

Methods

Consumes

Events

This is getting hairy. Sorting out the data types and adding different data sources to the picture is getting messy.

joSQLDataSource

SQL flavor of joDataSource which uses "HTML5" SQL found in webkit.

Methods

Events

Extends


Index

A

B

C

D

F

H

J

L

O

P

Q


Jo